Awesome tools and resources to support teaching and learning with technology!

Wednesday, March 7, 2012

Roundup

Roundup Post: Teaching With Technology


By guest blogger Leanne Link, communications assistant at the Center for Teaching Quality
This month's Roundtable participants shared how new technologies are affecting teaching and learning in their classrooms. While most of the teachers celebrated technology's ability to promote efficiency and creativity, many also stressed the importance of exercising caution through thoughtful and deliberate technology integration.
If you're just checking into the conversation now, below is a recap of some of the teachers' reflections:
• First Things First: We need to ensure that all classrooms and all students have access to reliable technology, Karl Ochsner and Bill Ferriter emphasize.
• A Real-World Example: Nancy Gardner shows us what it looks like when all students in a school do have access to technology.
• Role Reversals: Students often have more experience with technological tools than their teachers. As Jennie Magiera observes, students are "motivated to problem solve using these devices, and many are more adept at doing so than their adult counterparts."
• Increased Engagement: Technology allows students to connect with one another, with teachers, and with people and resources beyond school walls. Such interaction helps students stay engaged with the material, Marsha Ratzel and Nancy Gardner each note.
• Differentiated Learning: Students can use technology in ways that best suit their individual needs and interests, writes Robert Pronovost.
• Improvement, not Reinvention: Bill Ferriter and Joel Malley each point out that technology shouldn't be expected to introduce new behaviors. Rather, it allows teachers to carry out tried and true methods more efficiently and to the benefit of student learning.
• Beyond Tech Support: Jennie Magiera, Marsha Ratzel, and Karl Ochsner advocate for professional development that focuses less on how to operate the tools themselves and more on how teachers can use the tools to help students learn.
• Skills That Matter: Consistent use of technology helps students practice vital skills, such as digital storytelling and multimedia creation, that will help them thrive in the 21st century, say Nancy Gardner and Karl Ochsner.
—Leanne Link

Thursday, March 1, 2012

iPad Screencasting with Reflection

Easy iPad screencasting with Reflection

Educators have been looking for a way to screen-capture iPad tutorials ever since Airplay technology was announced.  Until now, people have been using complicated set-ups that might include mirrors, televisions, capture cards, converters and more.
With the release of Reflection (http://www.reflectionapp.com/), none of these convoluted solutions are necessary – assuming you have a computer running OSX 10.6, an iPad2 or an iPhone 4S.
For $15, you can now mirror your iPad onto a computer. This means you can use the full power of desktop screen-capture software to record, narrate, and annotate your iPad tutorials or simulations!

Wednesday, February 15, 2012


Meet Animals Shaped Like Letters
Alphabetimals is an interactive online flipbook featuring animal sounds and the pronunciations of animal names. The Alphabetimals characters can spell out any word that you would like. Just type the word in the word box, and it will appear as alphabet animals, which you can print out and use as flashcards. Also, on the Alphabetimals Facebook page, you’ll find free cutout flashcards and an alphabet poster, which you can download and print.
Click Here to Access Free Resources

Encourage Curious Minds
The Google Science Fair is an online science competition seeking curious minds from the four corners of the globe. The 2012 Google Science Fair is an opportunity for students aged 13–18 to ask questions and use science to search for answers. Prizes include a scientific trip to the Galapagos Islands with National Geographic Explorer, scholarships and real-life work opportunities in science centers of excellence, such as CERN in Switzerland.
Deadline: March 30, 2012
Click Here for More Information About Google Science Fair
This year Scientific American is helping to expand the Google Science Fair honors by sponsoring a $50,000 Science in Action award for a project that addresses a social, environmental or health issue to make a practical difference in the lives of a group or community. Volunteer mentors will help foster the continued development of that winning project for a year.
Click Here for More Information About Science in Action Award

Friday, February 3, 2012

Google Launches Redesigned Educational Website

Google Launches Redesigned Educational Website

For all you Google-heads - check out the redesigned Google Educational Website.

Mind/Shift writesabout the redesign here.

Monday, January 23, 2012

iPad and iPhone Apps from the Big Deal Book

Create a Personal Whiteboard
The free Educreations app turns an iPad into a recordable whiteboard. With voice recording, realistic digital ink, photo imports and simple sharing through email, Facebook or Twitter, you can broadcast your ideas from anywhere. Create an animated lesson simply by touching, tapping and talking. Use it to explain a math formula, add commentary to photos, diagram a sports play and more.
Click Here to Visit Website
Click Here to Access Free App


Make Every Moment Count
Asking children to monitor the effective use of the abstract concept of time is tricky, to say the least. Time Timer is an iPad app that offers a visual explanation of what efficient use of time looks like. For example, students can observe a red shape slowly disappear as they monitor the progress of cleanup time. They can also evaluate what cleanup procedures are the most effective or check assumptions about how slow a snail truly is. The app has several different graphic representations of clocks and time increments from which to choose. The app is available for $6.99 in the iTunes App Store.
Click Here to Access App


Manipulate Mechanical Gadgets
TinkerBox HD is a free iPad app that gives students an opportunity to invent machines that capitalize basic engineering concepts. The goal is to manipulate the organization of a wide array of mechanical gadgets so that they solve a given problem. Using trial and error, students can arrange and rearrange elements until they design a successful solution. The Invent mode lets users create their own machines. Student can share their creations through TinkerBox News.
Click Here to Access Free App


Share Wildlife Encounters
Project Noah connects students to real-world learning while promoting environmental stewardship. With this free iPhone app, students can join the forces of other nature lovers around the world and collect photographs of local plants and animals. They can collect photographic evidence on their own or for organized projects, or “missions,” set up by scientists. Each time students take a photograph, they are documenting that particular species. They will need to be able to classify, describe and create search tags for every image they submit. Project Noah can automatically access a mobile device’s location and include that data with each sighting, or students can choose to enter the data manually.
Click Here to Access Free App

Gain Insight into Roman Civilization
The Virtual History Roma iPad app presents a fantastic voyage to Ancient Rome. This capital of the largest empire in the ancient world has been reconstructed in virtual form, which students can explore in a “full-immersion” panoramic experience. The Roma app provides students with insight into Roman civilization, using innovative functions and multimedia content, from the digital reconstruction of the city’s statues to aerial views of the metropolis as it stood 2,000 years ago. The reconstruction of their original appearance, as seen from various angles, is overlaid and compared with their appearance in today’s Rome. The app is available for $9.99 in the iTunes App Store.
Click Here to Access App

Wednesday, January 18, 2012

Technology Grant - Deadline: February 15


Get Engaging Tech Tools

The Turning Foundation, in collaboration with Samsung Mobile, BrainPOP and Turning Technologies, has announced the Winter 2012 Classroom Improvement Technology Grant. The goal of this joint effort is to help educators develop 21st century classrooms and improve achievement by providing effective, engaging technology tools from multiple industry-leading companies. Grant applications will be accepted from K–5 teachers who are currently teaching in an accredited, nonprofit school building in the United States. Ten classroom awards estimated at $3,600 each will be distributed.
Deadline: February 15, 2012
Click Here for More Information

Articles and videos from the Adobe Developer Team


The Adobe Developer Connection team published and promoted the following articles and videos yesterday:

- Avoiding common authoring mistakes in Flash Professional
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-authoring.html

- Situations to avoid when writing ActionScript
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-actionscript.html

- Issues involving project assets in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-assets.html

- Preventing animation problems in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-animation.html

- Avoiding common Timeline errors in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-timeline.html

- Preventing problems with buttons and interactivity in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-interactivity.html

- Common mistakes working with fonts and text objects in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-text.html

- Strategies for organizing Flash projects
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-projects.html

- Avoiding performance issues in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-performance.html

- Considerations when working with preloaders in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-preloaders.html

- Preventing publishing problems in Flash
http://www.adobe.com/devnet/flash/articles/avoiding-mistakes-publishing.html

- Game of Flex on tablets
http://www.adobe.com/devnet/flex/samples/game-of-flex-on-tablets.html